200 cards found.

Grasping Scoundrel

Creature Human Pirate   1 / 1   {B} (1)

Grasping Scoundrel gets +1/+0 as long as it's attacking.



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Griffin Rider

Creature Human Knight   1 / 1   {1}{W} (2)

As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.



Color Identity: W,White
Printings:
Magic 2012 (Common)

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Guttersnipe

Creature Goblin Shaman   2 / 2   {2}{R} (3)

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.



Color Identity: R,Red

Hallowed Spiritkeeper

Creature Avatar   3 / 2   {1}{W}{W} (3)

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.



Color Identity: W,White
Printings:
Commander 2014 (Rare)

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Hanweir Lancer

Creature Human Knight   2 / 2   {2}{R} (3)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Hard Hat Area

Artifact Contraption   (0)

Whenever you crank Hard Hat Area, roll two six-sided dice. Hard Hat Area assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)



Color Identity:
Printings:
Unstable (Mythic)

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Head Banger

Artifact Contraption   (0)

Whenever you crank Head Banger, target creature must be blocked this turn if able.



Color Identity:
Printings:
Unstable (Common)

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Heartlash Cinder

Creature Elemental Warrior   1 / 1   {1}{R} (2)

Haste
Chroma — When Heartlash Cinder enters the battlefield, it gets +X/+0 until end of turn, where X is the number of red mana symbols in the mana costs of permanents you control.



Color Identity: R,Red
Printings:
Eventide (Common)

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Hellhole Flailer

Creature Ogre Warrior   3 / 2   {1}{B}{R} (3)

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
{2}{B}{R}, Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.



Color Identity: B,R,Black,Red
Printings:
Return to Ravnica (Uncommon)

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Horde of Boggarts

Creature Goblin   * / *   {3}{R} (4)

Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Strategies don't come easily to the boggarts' feral minds, but full-on assault hasn't failed them yet.



Color Identity: R,Red
Printings:
Shadowmoor (Uncommon)

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Hurly-Burly

Sorcery {1}{R} (2)

Choose one —
• Hurly-Burly deals 1 damage to each creature without flying.
• Hurly-Burly deals 1 damage to each creature with flying.
"Things were popping like corn in a skillet. Olly landed in the pig pen with his prize sow on top of him, both squealin' like boggarts."
—Deagan, cenn of Burrenton



Color Identity: R,Red
Printings:
Lorwyn (Common)

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Hydra Broodmaster

Creature Hydra   7 / 7   {4}{G}{G} (6)

{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.



Color Identity: G,Green
Printings:
Magic Online Promos (Rare)

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Hydra's Impenetrable Hide

Sorcery (0)

Each head gains indestructible until the end of the Hydra's next turn.



Color Identity:
Printings:
Face the Hydra (Common)

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Hydrosurge

Instant {U} (1)

Target creature gets -5/-0 until end of turn.
"Thirsty?"
—Drunvalus, hydromancer



Color Identity: U,Blue
Printings:
Magic 2013 (Common)

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Increasing Savagery

Sorcery {2}{G}{G} (4)

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.
Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)



Color Identity: G,Green
Printings:
Dark Ascension (Rare)

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Indigo Faerie

Creature Faerie Wizard   1 / 1   {1}{U} (2)

Flying
{U}: Target permanent becomes blue in addition to its other colors until end of turn.
"You should see your face right now."



Color Identity: U,Blue
Printings:
Eventide (Uncommon)

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Jace, Memory Adept

Legendary Planeswalker Jace   {3}{U}{U} (5)

[+1]: Draw a card. Target player mills a card.
[0]: Target player mills ten cards.
[−7]: Any number of target players each draw twenty cards.



Color Identity: U,Blue

Jalira, Master Polymorphist

Legendary Creature Human Wizard   2 / 2   {3}{U} (4)

{2}{U}, {t}, Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
"You can become anything if I just put my mind to it."



Color Identity: U,Blue

Jeering Homunculus

Creature Homunculus   {1}{U} (2)

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Bummer

200 cards found.